Team Guide – Forest Training – Sun ( Jinbe )
Captains :
Middle Row :
Bottom Row :
Ship :
Replaceable Units
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•
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Sockets
Bind Resistance | Despair Resistance | Auto-Heal |
---|---|---|
Level 1 | Level 1 | Level 4 |
Stage : 11
Enemies | HP | Attack Intervals | Notes |
---|---|---|---|
Jinbē | 185.000 | 554 (2) |
Notes : Kill him with normal attacks
Stage : 12
Enemies | HP | Attack Intervals | Notes |
---|---|---|---|
Arlong | 135.000 | 818 (1→3) | Under 50%, becomes enraged and deals extra damage |
Kuroobi | 99.000 | 538 (2) | Preemptively turns your orbs to bother orbs or random and locks for a turn |
Chew | 86.000 | 228 (1) | Turn 2 will silence your captains for 3 turns |
Notes : Use thousand sunny special, after this lock target to Chew and use 1 or 2 special with one-target hit, if he was able to survive, kill him with normal attacks.
And change you target to Kuroobi and kill him with normal attacks.
Stall to Arlong until thousand sunny and 1 or 2 special with one-target hit will be maxed out and kill him normal attacks.
Stage : 13
Enemies | HP | Attack Intervals | Notes |
---|---|---|---|
Afro Luffy | 140.000 | 358 (1) | KO prevent for 3 turns and under 20% HP he will hit you for 2.999 damage |
Afro Usopp | 100.000 | 299 (3→1) | In the 3rd turn raises Luffy attack damage |
Afro Foxy | 110.000 | 658 (2) | Preemptively locks a bottom row and lead for 2 turns |
Notes : Use thousand sunny special, after this lock target to Foxy and use 1 or 2 special with one-target hit, if he was able to survive, kill him with normal attacks.
And change you target to Ussop and kill him with normal attacks.
Stall to Luffy until thousand sunny and 1 or 2 special with one-target hit will be maxed out, try to swap 3 or 4 slots with RCV and kill Luffy with normal attacks.
Stage : 14
Enemies | HP | Attack Intervals | Notes |
---|---|---|---|
Young Zeff | 340.000 | 1.196 (3) | Preemptively halves your health. Under 50%, HP he will enrage. Under 20% HP he will do 2.450 damage |
Sanji | 370.000 | 721 (2) | Preemptively prevents debuffs for 99+ turns |
Notes : Recover your HP with RCV
Use a special with 30% HP cut and one-target hit to Sanji and kill him with normal attacks.
Stall to Zeff until his HP will be 25% – 35% and kill him with Thousand Sunny and Sugar’s special.
Stage : 15
Enemies | HP | Attack Intervals | Notes |
---|---|---|---|
Hogback | 150.000 | 720 (2→1) | Preemptively puts up a 99 hit combo barrier. Turn 1 he will enrage everyone. |
5 Zombies, all colors | 150.000 | 600 (1-2→1) |
Notes : Use Elizabello’s special and stall to Hogback until Elizabello’s special will be Accumulated Turns : 9, and kill him with normal attacks.
Stage : 16
Enemies | HP | Attack Intervals | Notes |
---|---|---|---|
Ivankov | 440.000 | 900 (1) | Preemptively turns your orbs into TND, block or empty. Under 20% HP he will Heal himself for 30% of his maximum HP |
Koala | 340.000 | 612 (1) | Will blow away one unit ( Think Kuma ) below 50% |
Hack | 400.000 | 1.199 (2) | Will cut your health to 50% on his first attack. Under 20% HP he will cut your HP 50% |
Namur | 420.000 | 1.776 (2→3) |
Notes : Use Elizabello’s special ( Accumulated Turns must be 11 ) and use 1 or 2 special with one-target hit to Ivankov, if he was able to survive, kill him with normal attacks.
Stall to Namur until Elizabello’s special will be Accumulated Turns : 9 and kill him with normal attacks.
Stage : 17
Enemies | HP | Attack Intervals | Notes |
---|---|---|---|
Robin | 500.000 | 1.404 (2) | Preemptively puts up a debuff protector for 98 turns. Below 20% will increase her attack for 11 turns |
Chopper | 512.00 | 764 (1) | Every two turns, will heal everyone for 122,400 and halve damage for 1 turn |
Franky | 320.000 | 1.980 (3) | When defeated, he’ll deal 960 damage and turn your orbs to STR and Bomb |
Brook | 530.000 | 868 (2→1) |
Notes : Use Elizabello’s special ( Accumulated Turns must be 11 ) after this use 1 special with one-target hit to Chopper and 1 special with one-target hit to Brook. Use Sugar’s special to kill them.
Stall to Robin until Elizabello’s special will be Accumulated Turns : 12 and kill her with normal attacks.
Stage : 18
Enemies | HP | Attack Intervals | Notes |
---|---|---|---|
Zoro | 580.000 | 800 (1) | Turn 2 will increase attack to 1.600. Turn 4 will increase attack to 2.400. Under 50% will increase attack to 3.800 |
Sanji | 540.000 | 328 (2) | Under 50% will deal 2.460 and randomly roll orbs |
Nami | 480.000 | 841 (1) | Turn 1 will deal 1.520 damage and rewind ALL specials by two turns ( your maxed special will need another 2 turns to activate ) |
Usopp | 660.000 | 808 (1) | Puts up a debuff protectively and preemptively puts a target fix on himself. This means it will ALWAYS autotarget him, no matter what you do. |
Notes : Use Elizabello’s special ( Accumulated Turns must be 14 ) after this use Sugar’s special to kill them.
Stall to Ussop ( Before Ussop’s HP drop below 20% swap 1 or 2 sockets with RCV or use Alvida special to stand his 3.000 damage hit ) until Elizabello’s special will be Accumulated Turns : 20 and kill him with normal attacks.
Stage : 19
Enemies | HP | Attack Intervals | Notes |
---|---|---|---|
Rayleigh | 990.000 | 2.584 (2) | Preemptively cuts health by 50% then switches orbs to bother or G |
Luffy | 780.000 | 1.044 (1-2→1) | Turn 3 will boost his attack to double. |
Jinbē | 1.050.000 | 3.660 (2-4→3) |
Notes : Use a special with 30% HP cut and Elizabello’s special ( Accumulated Turns must be 20 ).
Stall to Jinbē and kill him before his first attack.
Stage : 20
Enemies | HP | Attack Intervals | Notes |
---|---|---|---|
Jinbē | 3.880.000 | 3.660 (2) | Preemptively puts up a debuff protector for two turns, converts all your orbs into weak and puts up a 3-hit Good Barrier for one turn. |
The attack pattern is noted below
Info | Tip |
---|---|
(G)ood | To bypass his barrier, you must hit 3 Good hits |
(G)reat | To bypass his barrier, you must hit 3 Great hits |
(P)erfect | To bypass his barrier, you must hit 3 Perfect hits |
Under 50% | Increase his defense for 2 turns |
Under 20% | He will do 40.000 damage |
Notes : Use normal attacks to reduce his HP.
When Jinbē is left with 25% HP or below, and he has 1 turn left to attack you, skip your turn.
When Jinbē is left with 20% HP or below use Sugar’s special to kill him.
- The painful part is when you must reduce Jinbē’s HP to 776.000 ( 20% ) from 3.880.00 HP with around 15.000 – 100.000 Damage per turn.
- For any mistakes or useful tips please inform me.