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Sun ( Jinbe ) – Enel / Zoro Lion’s Song

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Team Guide – Forest Training – Sun ( Jinbe )

Captains :


Middle Row :


Bottom Row :


Ship :


Replaceable Units





Sockets

Bind Resistance Despair Resistance Auto-Heal
Level 1 Level 1 Level 4

Stage : 11

Enemies HP Attack Intervals Notes
Jinbē 185.000 554 (2)

Notes : Kill him with normal attacks

Stage : 12

Enemies HP Attack Intervals Notes
Arlong 135.000 818 (1→3) Under 50%, becomes enraged and deals extra damage
Kuroobi 99.000 538 (2) Preemptively turns your orbs to bother orbs or random and locks for a turn
Chew 86.000 228 (1) Turn 2 will silence your captains for 3 turns

Notes : Use thousand sunny special, after this lock target to Chew and use 1 or 2 special with one-target hit, if he was able to survive, kill him with normal attacks.
And change you target to Kuroobi and kill him with normal attacks.
Stall to Arlong until thousand sunny and 1 or 2 special with one-target hit will be maxed out and kill him normal attacks.

Stage : 13

Enemies HP Attack Intervals Notes
Afro Luffy 140.000 358 (1) KO prevent for 3 turns and under 20% HP he will hit you for 2.999 damage
Afro Usopp 100.000 299 (3→1) In the 3rd turn raises Luffy attack damage
Afro Foxy 110.000 658 (2) Preemptively locks a bottom row and lead for 2 turns

Notes : Use thousand sunny special, after this lock target to Foxy and use 1 or 2 special with one-target hit, if he was able to survive, kill him with normal attacks.
And change you target to Ussop and kill him with normal attacks.
Stall to Luffy until thousand sunny and 1 or 2 special with one-target hit will be maxed out, try to swap 3 or 4 slots with RCV and kill Luffy with normal attacks.

Stage : 14

Enemies HP Attack Intervals Notes
Young Zeff 340.000 1.196 (3) Preemptively halves your health. Under 50%, HP he will enrage. Under 20% HP he will do 2.450 damage
Sanji 370.000 721 (2) Preemptively prevents debuffs for 99+ turns

Notes : Recover your HP with RCV
Use a special with 30% HP cut and one-target hit to Sanji and kill him with normal attacks.
Stall to Zeff until his HP will be 25% – 35% and kill him with Thousand Sunny and Sugar’s special.

Stage : 15

Enemies HP Attack Intervals Notes
Hogback 150.000 720 (2→1) Preemptively puts up a 99 hit combo barrier. Turn 1 he will enrage everyone.
5 Zombies, all colors 150.000 600 (1-2→1)

Notes : Use Elizabello’s special and stall to Hogback until Elizabello’s special will be Accumulated Turns : 9, and kill him with normal attacks.

Stage : 16

Enemies HP Attack Intervals Notes
Ivankov 440.000 900 (1) Preemptively turns your orbs into TND, block or empty. Under 20% HP he will Heal himself for 30% of his maximum HP
Koala 340.000 612 (1) Will blow away one unit ( Think Kuma ) below 50%
Hack 400.000 1.199 (2) Will cut your health to 50% on his first attack. Under 20% HP he will cut your HP 50%
Namur 420.000 1.776 (2→3)

Notes : Use Elizabello’s special ( Accumulated Turns must be 11 ) and use 1 or 2 special with one-target hit to Ivankov, if he was able to survive, kill him with normal attacks.
Stall to Namur until Elizabello’s special will be Accumulated Turns : 9 and kill him with normal attacks.

Stage : 17

Enemies HP Attack Intervals Notes
Robin 500.000 1.404 (2) Preemptively puts up a debuff protector for 98 turns. Below 20% will increase her attack for 11 turns
Chopper 512.00 764 (1) Every two turns, will heal everyone for 122,400 and halve damage for 1 turn
Franky 320.000 1.980 (3) When defeated, he’ll deal 960 damage and turn your orbs to STR and Bomb
Brook 530.000 868 (2→1)

Notes : Use Elizabello’s special ( Accumulated Turns must be 11 ) after this use 1 special with one-target hit to Chopper and 1 special with one-target hit to Brook. Use Sugar’s special to kill them.
Stall to Robin until Elizabello’s special will be Accumulated Turns : 12 and kill her with normal attacks.

Stage : 18

Enemies HP Attack Intervals Notes
Zoro 580.000 800 (1) Turn 2 will increase attack to 1.600. Turn 4 will increase attack to 2.400. Under 50% will increase attack to 3.800
Sanji 540.000 328 (2) Under 50% will deal 2.460 and randomly roll orbs
Nami 480.000 841 (1) Turn 1 will deal 1.520 damage and rewind ALL specials by two turns ( your maxed special will need another 2 turns to activate )
Usopp 660.000 808 (1) Puts up a debuff protectively and preemptively puts a target fix on himself. This means it will ALWAYS autotarget him, no matter what you do.

Notes : Use Elizabello’s special ( Accumulated Turns must be 14 ) after this use Sugar’s special to kill them.
Stall to Ussop ( Before Ussop’s HP drop below 20% swap 1 or 2 sockets with RCV or use Alvida special to stand his 3.000 damage hit ) until Elizabello’s special will be Accumulated Turns : 20 and kill him with normal attacks.

Stage : 19

Enemies HP Attack Intervals Notes
Rayleigh 990.000 2.584 (2) Preemptively cuts health by 50% then switches orbs to bother or G
Luffy 780.000 1.044 (1-2→1) Turn 3 will boost his attack to double.
Jinbē 1.050.000 3.660 (2-4→3)

Notes : Use a special with 30% HP cut and Elizabello’s special ( Accumulated Turns must be 20 ).
Stall to Jinbē and kill him before his first attack.

Stage : 20

Enemies HP Attack Intervals Notes
Jinbē 3.880.000 3.660 (2) Preemptively puts up a debuff protector for two turns, converts all your orbs into weak and puts up a 3-hit Good Barrier for one turn.

The attack pattern is noted below

Info Tip
(G)ood To bypass his barrier, you must hit 3 Good hits
(G)reat To bypass his barrier, you must hit 3 Great hits
(P)erfect To bypass his barrier, you must hit 3 Perfect hits
Under 50% Increase his defense for 2 turns
Under 20% He will do 40.000 damage

Notes : Use normal attacks to reduce his HP.
When Jinbē is left with 25% HP or below, and he has 1 turn left to attack you, skip your turn.
When Jinbē is left with 20% HP or below use Sugar’s special to kill him.


  • The painful part is when you must reduce Jinbē’s HP to 776.000 ( 20% ) from 3.880.00 HP with around 15.000 – 100.000 Damage per turn.
  • For any mistakes or useful tips please inform me.
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